Unreal II: The Awakening | |
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Developer(s) | Legend Entertainment |
Publisher(s) | Atari |
Designer(s) | Michael Verdu Glen Dahlgren Matthias Worch Scott Dalton James Parkman Grayson Edge |
Engine | Unreal Engine 2 |
Version | 1403 (Single-player) 7710 (Multiplayer) |
Platform(s) | Microsoft Windows, Xbox |
Release date(s) | Microsoft Windows[1]
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Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
Rating(s) | |
Media/distribution | Optical disc, Online distribution |
System requirements
733 MHz processor, 256 MB RAM, 32 MB graphics card, DirectX 8.1 or higher |
Unreal II: The Awakening is a first-person shooter video game, designed initially only for a single-player campaign. The game is part of the Unreal series. It was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows. It was later ported to Microsoft's Xbox on February 10, 2004.
The player controls a former Marine John Dalton, a Terran Colonial Authority Marshal whose job is to patrol remote areas of space far away from any real action. He is called back into service to retrieve seven pieces of an ancient artifact thought to make a powerful weapon when assembled.
The plot follows a pre-set linear path like many first-person shooters, with the character going to various planets in search of the artifacts. Level design at each location is also linear, with a certain amount of puzzle solving and key finding.
Environments on each planet are quite diverse, ranging from tropical to desert, bunkers and industrial installations, and alien cities and even inside the bodies of aliens. During several missions the player must hold a location against waves of incoming enemies, in some cases using NPCs as support.
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